![]() ![]() To fix these issues, set Texture Cache Accuracy to Position 1 (Safe), however this can cause reduced performance.ĭue to a flaw in Dolphin's handling of the GameCube sample-rate, audio will slowly desync in this game. While playing through the 2D Sonic games, some visual oddities may be seen, for example: spikes spawning in out of nowhere, certain objects not rendering right away, or flickering on the Act 1/2/3 text. In order to avoid this, enable "Emulated CPU Clock Override" and set it to 150% or higher. This is most evident in Blue Sphere, where it will happen when there are any number of spheres on the screen. When the game lags, it is possible that it will duplicate or show the wrong frames in the wrong order. Problems Frame Issues in Blue Sphere Game ![]() The known good CRC32 checksums below can be used to validate files, but it is possible that a bad dump with a different checksum also works. IPL files are different for PAL consoles and NTSC consoles, but American NTSC consoles use the same IPL files as Japanese NTSC consoles. GameCube BIOS files need to be named "IPL.bin" in order for Dolphin to detect them, and should be 2,097,152 bytes in size. A GameCube "IPL.bin" can be acquired from a real GameCube using Swiss. This can be corrected by including a region appropriate GameCube IPL (i.e. Unfortunately, Droid Sans does not align well with the size/kerning of the official GameCube font, which can cause text to be misplaced, dialogs to display improperly, and other issues due to differing text sizes. Emulation Information Improper GameCube Fontĭue to copyright concerns, Dolphin is unable to include official GameCube fonts, and instead uses Droid Sans. ![]()
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